Application of the curvature scale space transform to the representation of three-dimensional models

D. Frejlichowski
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Abstract

Abstract In this paper an algorithm for the representation of 3D models is described and experimentally evaluated. Three-dimensional objects are becoming very popular recently and they are processed in various ways - analysed, retrieved, recognised, and so on. Moreover, they are employed in various aplications, such as virtual reality, entertainment, Internet, Computer Aided Design, or even in biometrics or medical imaging. That is why the development of appropriate algorithms for the representation of 3D objects is so important recently. These algorithms - so called 3D shape descriptors - are assumed to be invariant to particular transformations and deformations. One of the possible approaches is based on the projections of a 3D object into planar shapes and representation of them using a 2D shape descriptor. An algorithm realising this idea is described in this paper. Its first stage is based on the rendering of 20 2D projections, from various points of view. Later, the obtained projections are stored in a form of bitmaps and the Curvature Scale Space algorithm is applied for the description of the planar shapes extracted from them. The proposed approach is experimentally compared with several other 3D shape representation methods.
曲率尺度空间变换在三维模型表示中的应用
本文描述了一种三维模型表示算法,并进行了实验验证。三维物体最近变得非常流行,它们被以各种方式处理——分析、检索、识别等等。此外,它们被用于各种应用,如虚拟现实,娱乐,互联网,计算机辅助设计,甚至生物识别或医学成像。这就是为什么最近开发合适的3D对象表示算法如此重要的原因。这些算法——即所谓的3D形状描述符——被认为对特定的变换和变形是不变的。一种可能的方法是基于3D对象到平面形状的投影,并使用2D形状描述符表示它们。本文描述了一种实现这一思想的算法。它的第一阶段是基于20个2D投影的渲染,从不同的角度。然后,将得到的投影以位图的形式存储,并应用曲率尺度空间算法对提取的平面形状进行描述。将该方法与其他几种三维形状表示方法进行了实验比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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