{"title":"Multi-View Edge-based Stereo by Incorporating Spatial Coherence","authors":"Gang Li, Yakup Genç, S. Zucker","doi":"10.1109/3DIM.2007.35","DOIUrl":null,"url":null,"abstract":"A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.","PeriodicalId":442311,"journal":{"name":"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DIM.2007.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.