{"title":"Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games","authors":"M. Cabanag","doi":"10.1145/2677758.2677795","DOIUrl":null,"url":null,"abstract":"Contemporary real time strategy games (RTS) have given particular emphasis on micromanagement. Protocol E takes a different direction by adopting a novel agent based control scheme proposed in 2012. Protocol E is intended as a demonstration of the viability and versatility of this kind of control scheme in RTS games. The game can run on control pads as well as keyboards and mice or touchpads.","PeriodicalId":444510,"journal":{"name":"Proceedings of the 2014 Conference on Interactive Entertainment","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Conference on Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677758.2677795","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Contemporary real time strategy games (RTS) have given particular emphasis on micromanagement. Protocol E takes a different direction by adopting a novel agent based control scheme proposed in 2012. Protocol E is intended as a demonstration of the viability and versatility of this kind of control scheme in RTS games. The game can run on control pads as well as keyboards and mice or touchpads.