Thomas M. DuBois, Bryant C. Lee, Yi Wang, M. Olano, U. Vishkin
{"title":"XMT-GPU: A PRAM Architecture for Graphics Computation","authors":"Thomas M. DuBois, Bryant C. Lee, Yi Wang, M. Olano, U. Vishkin","doi":"10.1109/ICPP.2008.35","DOIUrl":null,"url":null,"abstract":"The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing these processors with a fully general-purpose parallel processor, without the fixed-function graphics hardware legacy of current graphics processing units (GPUs). The representative general-purpose processor we test against is XMT (for explicit multi-threading), a PRAM-like single-chip parallel architecture. Performance is compared for two characteristic shaders running in a fragment-limited GPU benchmark harness and on a cycle-accurate XMT simulator. The general-purpose processor is found to be significantly faster at a compute-only shader, but slower on a memory bound texture shader. Finally we analyze the design tradeoffs that would allow combining the best of both worlds: (i) a competitive XMT texture shader, with (ii) a general-purpose easy-to-program XMT many-core approach that scales up or down to the amount of parallelism provided by the application and is even compatible with serial code.","PeriodicalId":388408,"journal":{"name":"2008 37th International Conference on Parallel Processing","volume":"116 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 37th International Conference on Parallel Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICPP.2008.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing these processors with a fully general-purpose parallel processor, without the fixed-function graphics hardware legacy of current graphics processing units (GPUs). The representative general-purpose processor we test against is XMT (for explicit multi-threading), a PRAM-like single-chip parallel architecture. Performance is compared for two characteristic shaders running in a fragment-limited GPU benchmark harness and on a cycle-accurate XMT simulator. The general-purpose processor is found to be significantly faster at a compute-only shader, but slower on a memory bound texture shader. Finally we analyze the design tradeoffs that would allow combining the best of both worlds: (i) a competitive XMT texture shader, with (ii) a general-purpose easy-to-program XMT many-core approach that scales up or down to the amount of parallelism provided by the application and is even compatible with serial code.