Hierarchical distance-based clustering for interactive VRML traversal patterns

Shao-Shin Hung, Jin-Lin Hou, Wei Feng Huang, D. Liu
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引用次数: 1

Abstract

Since massive objects are stored in the storage systems, and may be scattered, this situation increases the search time to access the objects. However, traditional VRML system never considers the problem of how to reduce access times of objects in the storage systems. Meanwhile, clustering methodology is particularly appropriate for the exploration of interrelationships among objects to cut down the access time. Besides, we introduce the relationship measures among traversal paths, views and objects. Based on these relationship measures, the clustering algorithm will determine how to cluster and the optimal physical organization of those VRML objects on disks. In addition, we suggest two clustering criteria - intra-pattern similarity matrix and inter-pattern distance table. Our experimental evaluation on the VRML data set shows that our algorithm doesn't only significantly cut down the access time, but also enhance the accuracy of data prefetch.
交互式VRML遍历模式的基于层次距离的聚类
由于海量对象存储在存储系统中,并且可能是分散的,这种情况增加了访问对象的搜索时间。然而,传统的VRML系统并没有考虑到如何减少存储系统中对象的访问次数。同时,聚类方法特别适合于探索对象之间的相互关系,以减少访问时间。此外,我们还引入了遍历路径、视图和对象之间的关系度量。基于这些关系度量,聚类算法将确定如何聚类以及这些VRML对象在磁盘上的最佳物理组织。此外,我们还提出了两种聚类标准——模式内相似矩阵和模式间距离表。我们在VRML数据集上的实验评估表明,我们的算法不仅显著缩短了访问时间,而且提高了数据预取的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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