Mining Knowledge in Storytelling Systems for Narrative Generation

Eugenio Concepción, Gonzalo Méndez, Pablo Gervás
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引用次数: 4

Abstract

Storytelling systems are computational systems designed to tell stories. Every story generation system defines its specific knowledge representation for supporting the storytelling process. Thus, there is a shared need amongst all the systems: the knowledge must be expressed unambiguously to avoid inconsistencies. However, when trying to make a comparative assessment between the storytelling systems, there is not a common way for expressing this knowledge. That is when a form of expression that covers the different aspects of the knowledge representations becomes necessary. A suitable solution is the use of a Controlled Natural Language (CNL) which is a good half-way point between natural and formal languages. A CNL can be used as a common medium of expression for this heterogeneous set of systems. This paper proposes the use of Controlled Natural Language for expressing every storytelling system knowledge as a collection of natural language sentences. In this respect, an initial grammar for a CNL is proposed, focusing on certain aspects of this knowledge.
挖掘故事系统中的知识以生成故事
讲故事系统是设计用来讲故事的计算系统。每个故事生成系统定义其特定的知识表示,以支持讲故事的过程。因此,所有系统之间有一个共同的需求:知识必须明确地表达,以避免不一致。然而,当我们尝试着对不同的故事叙述系统进行比较评估时,却没有一种通用的方法去表达这一知识。这时就需要一种涵盖知识表示的不同方面的表达形式。一个合适的解决方案是使用受控自然语言(CNL),它是介于自然语言和形式语言之间的一个很好的中间点。CNL可以用作这种异构系统集的通用表达媒介。本文提出使用受控自然语言(Controlled Natural Language)将每一个讲故事的系统知识表示为自然语言句子的集合。在这方面,提出了CNL的初始语法,重点关注该知识的某些方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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