Apply nonlinear projections to deform 3D worlds

Y. Yang, M. Beheshti, J.X. Chen
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引用次数: 1

Abstract

Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.
应用非线性投影来变形3D世界
传统的计算机图形渲染引擎通常被设计为执行线性平面投影。对于非线性三维视图变形的研究很少。它在3D环境中仍未被广泛探索。我们提出了新的方法来进行非线性投影和三维视图变形。我们将2D变形技术扩展到3D空间。我们还开发了一个实验系统,使我们能够在各种变形视图的3D世界中导航。这里描述的方法为概念设计、电脑游戏和科学可视化提供了可能的应用和机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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