Expression-Invariant 3D Face Recognition Using Patched Geodesic Texture Transform

F. Hajati, A. Raie, Yongsheng Gao
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引用次数: 2

Abstract

Numerous methods have been proposed for the expression-invariant 3D face recognition, but a little attention is given to the local-based representation for the texture of the 3D images. In this paper, we propose an expression-invariant 3D face recognition approach based on the locally extracted moments of the texture when only one exemplar per person is available. We use a geodesic texture transform accompanied by Pseudo Zernike Moments to extract local feature vectors from the texture of a face. An extensive experimental investigation is conducted using publicly available BU-3DFE face databases covering face recognition under expression variations. The performance of the proposed method is compared with the performance of two benchmark approaches. The encouraging experimental results demonstrate that the proposed method can be used for 3D face recognition in single model databases.
基于补丁测地线纹理变换的表情不变三维人脸识别
目前已经提出了许多基于表情不变的三维人脸识别方法,但对三维图像纹理的局部表示关注较少。在本文中,我们提出了一种基于局部提取纹理矩的三维人脸识别方法,该方法在每个人只有一个样本的情况下是基于表情不变的。我们使用带有伪泽尼克矩的测地线纹理变换从人脸纹理中提取局部特征向量。利用公开的BU-3DFE人脸数据库进行了广泛的实验研究,涵盖了表情变化下的人脸识别。将该方法的性能与两种基准方法的性能进行了比较。实验结果表明,该方法可用于单模型数据库的三维人脸识别。
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