Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks

Anil Ufuk Batmaz, W. Stuerzlinger
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引用次数: 1

Abstract

Auditory error feedback is commonly used in 3D Virtual Reality (VR) pointing experiments to increase participants’ awareness of their misses. However, few papers describe the parameters of the auditory feedback, such as the frequency. In this study, we asked 15 participants to perform an ISO 9241-411 pointing task in a distributed remote experiment. In our study, we used three forms of auditory feedback, i.e., C4 (262 Hz), C8 (4186 Hz) and none. According to the results, we observed a speed-accuracy trade-off for the C8 tones compared to C4 ones: subjects were slower, and their throughput performance decreased with the C8 while their error rate decreased. Still, for larger targets there was no speed-accuracy trade-off, and subjects were only slower with C8 tones. Overall, the frequency of the feedback had a significant impact on the user’s performance. We thus suggest that practitioners, developers, and designers report the frequency they used in their VR applications.
不同听觉反馈频率对虚拟现实三维指向任务的影响
听觉错误反馈通常用于3D虚拟现实(VR)指向实验,以提高参与者对失误的意识。然而,很少有论文描述听觉反馈的参数,如频率。在本研究中,我们要求15名参与者在分布式远程实验中执行ISO 9241-411指向任务。在我们的研究中,我们使用了三种形式的听觉反馈,即C4 (262 Hz), C8 (4186 Hz)和无。根据结果,我们观察到与C4音调相比,C8音调的速度-准确性权衡:受试者速度较慢,他们的吞吐量性能随着C8音调的下降而下降,而他们的错误率则下降。然而,对于较大的目标,没有速度和准确性的权衡,受试者只在C8音调时反应较慢。总的来说,反馈的频率对用户的表现有显著的影响。因此,我们建议从业人员、开发人员和设计师报告他们在VR应用中使用的频率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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