How to Learn Quickly: An investigation of how to optimally train deep neural networks and its implications for human learning

Luke Rickard
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Abstract

This paper investigates the speed at which a deep neural network learns to play Tic- Tac- Toe as a function of the player's opponent's level of play. The goal of this work is not to find a faster deep learning algorithm or architecture, but rather to gain insight into the nature of adversarial learning and training. Do we learn faster by playing against an opponent of slightly worse, identical, better, or grandmaster ability?
如何快速学习:如何最佳地训练深度神经网络及其对人类学习的影响的研究
本文研究了深度神经网络学习玩井字游戏的速度作为玩家对手游戏水平的函数。这项工作的目标不是找到更快的深度学习算法或架构,而是深入了解对抗性学习和训练的本质。我们是否通过与能力稍差、相同、较强或大师级的对手对抗而学得更快?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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