A Support Environment and a Trial Practice of Hacking Contest with Attack and Defense Style on a Game Website

M. Nakaya, Masahiro Okawa, M. Nakajima, H. Tominaga
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引用次数: 2

Abstract

Practical education about information security is needed for system developers and administrators in Web service suppliers. We propose a hacking contest CTF as attack and defense style with a website for a multiple online game. The contest organizer prepares a game server site as a contest environment which contains several vulnerability. The contest participants are divided into an attacker team as game players and a defender team as game Website operators. While the attackers access the game site with normal actions, they find vulnerabilities and try cheating actions. While the defenders monitor server logs, they detect illegal events and prevent them for maintenance. An action of each side is calculated as a point and makes each score for victory or defeat by the contest rule. The contest organizer reviews the progress situation with all participants. In this paper, we introduce several functions of a trial system and discuss the result of a trial practice.
游戏网站攻防式黑客竞赛的支持环境与试验实践
Web服务供应商的系统开发人员和管理员需要有关信息安全的实践教育。我们提出了一个黑客竞赛CTF作为攻击和防御风格与一个网站的多个在线游戏。比赛组织者准备了一个游戏服务器站点作为比赛环境,其中包含几个漏洞。比赛参与者分为作为游戏玩家的攻击队和作为游戏网站运营者的防守队。当攻击者以正常的方式访问游戏网站时,他们会发现漏洞并尝试作弊。当防御者监视服务器日志时,他们检测非法事件并阻止它们进行维护。根据比赛规则,每一方的一个动作被计算为一分,每一分代表胜利或失败。比赛组织者与所有参赛者一起回顾比赛进展情况。本文介绍了审判系统的几个功能,并讨论了审判实践的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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