Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications

I. Salvetti, Alex Rios, N. Pelechano
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Abstract

Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the dimensions of the virtual environment match those of the real world. The problem of most navigation techniques is that they produce motion sickness because the optical flow observed does not match the vestibular and proprioceptive information that appears during real physical movement. Walk in place is a technique that can successfully reduce motion sickness without losing presence in the virtual environment. It is suitable for navigating in a very large virtual environment but it is not usually needed in small virtual spaces. Most current work focuses on one specific navigation metaphor, however in our experience we have observed that if users are given the possibility to use walk in place for large distances, they tend to switch to normal walk when they are in a confined virtual area (such as a small room). Therefore, in this paper we present our ongoing work to seamlessly switch between two navigation metaphors based on leg and head tracking to achieve a more intuitive and natural virtual navigation.
虚拟现实应用中两个行走隐喻之间的平滑过渡
虚拟导航应该尽可能与我们在现实世界中的移动方式相似,但是硬件和物理空间的限制使这成为一个具有挑战性的问题。只有当虚拟环境的维度与现实世界相匹配时,跟踪自然行走才是可行的。大多数导航技术的问题在于,它们会产生晕动病,因为观察到的光流与真实身体运动中出现的前庭和本体感觉信息不匹配。原地行走是一种技术,可以成功地减少晕动病,而不会失去在虚拟环境中的存在感。它适合在非常大的虚拟环境中导航,但在小的虚拟空间中通常不需要。目前大多数工作都集中在一个特定的导航隐喻上,然而根据我们的经验,我们已经观察到,如果用户有可能在很远的地方使用步行,当他们在一个受限的虚拟区域(比如一个小房间)时,他们倾向于切换到正常的步行。因此,在本文中,我们介绍了我们正在进行的基于腿部和头部跟踪的两种导航隐喻之间无缝切换的工作,以实现更直观和自然的虚拟导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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