Comparative Effectiveness of Interactive Multimedia, Simulation Games, and Blended Learning on Science Performance of Learners With Special Needs

V. Adeyele, F. Aladejana
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引用次数: 2

Abstract

This chapter investigated the comparative effectiveness of interactive multimedia, simulation games, and blended learning on science performance of learners with special needs. The study adopted the pre-test post-test control group quasi-experimental research design. The pre-test was used to determine the prior knowledge of the learners. Three intact classes in three schools were assigned to the experimental groups “Interactive Multimedia Platform,” “Simulation Games Box,” and “Blended Learning Parcel.” The post-test was conducted at the end of learners' exposure to the treatment. The data collected were analyzed using t-test. The findings suggested that the use of blended learning enhances the performance of special needs learners better than interactive multimedia and simulation games.
互动多媒体、模拟游戏和混合学习对特殊需要学习者科学表现的比较效果
本章调查了互动多媒体、模拟游戏和混合学习对有特殊需要的学习者的科学表现的比较效果。本研究采用前测后测对照组准实验研究设计。前测用于确定学习者的先验知识。三所学校的三个完整班级被分配到“互动多媒体平台”、“模拟游戏盒”和“混合学习包”的实验组。后测在学习者接受治疗结束时进行。收集的数据采用t检验进行分析。研究结果表明,使用混合学习比使用交互式多媒体和模拟游戏更能提高特殊需要学习者的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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