Ibrahim Ouahbi, H. Darhmaoui, F. Kaddari, A. Elachqar, Soufiane Lahmine
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引用次数: 2
Abstract
We conducted a study on the perception towards videogames among pre-service teachers in three Regional Teachers' Training Centers in Morocco (Centres Régionaux des Métiers de l'Education et de la Formation (CRMEF)). 180 pre-service teachers responded to our primary general survey which mainly focused on their perceptions and attitudes towards the integration of video games in the classroom. We then conducted two training and sensitization sessions with 40 of these trainees on how to make and integrate games in the classroom. We centered our training sessions on the use of the SCRATCH tool which is an open source environment facilitating videogame creation. At the end of these training sessions, we conducted another survey to measure the evolution of their perceptions towards educational video games. This comparative study showed a considerable progress and a better awareness of these pre-service teachers about the potential of serious games in the classroom. All participants appreciated Scratch and its potential as a learning environment. They highlighted the importance of including serious games in class and their need for extra training on the subject. Two of these pre-service teachers, lately adopted this innovative approach and implemented it in their final projects. They have developed and successfully experimented one mathematics lesson using the serious game "Timez ATTACK" with grade three students.
我们在摩洛哥的三个地区教师培训中心(Centres rgionaux des mtiers de l’education et de la Formation,简称CRMEF)对职前教师对电子游戏的看法进行了研究。180名职前教师对我们的初步调查做出了回应,该调查主要关注他们对电子游戏融入课堂的看法和态度。然后,我们对其中40名学员进行了两次培训和宣传课程,让他们了解如何在课堂上制作和整合游戏。我们的培训课程集中在SCRATCH工具的使用上,这是一个促进视频游戏创作的开源环境。在这些培训课程结束时,我们进行了另一项调查,以衡量他们对教育电子游戏的看法的演变。这一对比研究显示出了相当大的进步,这些职前教师对严肃游戏在课堂上的潜力有了更好的认识。所有参与者都对Scratch及其作为学习环境的潜力表示赞赏。他们强调了在课堂上加入严肃游戏的重要性,以及他们需要在这方面接受额外培训。其中两名职前教师最近采用了这种创新方法,并在他们的期末项目中实施了这种方法。他们开发了一门数学课,并成功地与三年级的学生一起使用了严肃的游戏“Timez ATTACK”。