Motivating Children to Practice Perspective-Taking Through Playing Games with Cozmo

Elmira Yadollahi, Marta Couto, P. Dillenbourg, Ana Paiva
{"title":"Motivating Children to Practice Perspective-Taking Through Playing Games with Cozmo","authors":"Elmira Yadollahi, Marta Couto, P. Dillenbourg, Ana Paiva","doi":"10.1109/RO-MAN53752.2022.9900523","DOIUrl":null,"url":null,"abstract":"Recent studies with children have pointed out the importance of spatial thinking as an essential factor in determining later success in STEM-related fields. The current study explores the potential of using embodied activities with robots to aid the development of children’s spatial perspective-taking abilities. This research focuses on evaluating children’s spatial perspective-taking abilities and assessing the potential of the designed activity to practice perspective-taking. The activity design is inspired by the dynamic and mental processes involved in remote-controlled cars and racing games, it is developed with a Cozmo robot, and it includes guiding the robot within the maze by considering the robot’s point of view. We evaluated the activity through a user study with 22 elementary school children between the ages of 8 and 9. The findings showed that children’s performance at different angular disparities was aligned with the previous research in developmental psychology. Additionally, most children made fewer mistakes in guiding the robot as they played more. Finally, while we did not observe any performance improvement in the group of children who had access to the robot’s point of view during the game, we learned new insights about how children perceived seeing the maze through the robot’s eyes.","PeriodicalId":250997,"journal":{"name":"2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RO-MAN53752.2022.9900523","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Recent studies with children have pointed out the importance of spatial thinking as an essential factor in determining later success in STEM-related fields. The current study explores the potential of using embodied activities with robots to aid the development of children’s spatial perspective-taking abilities. This research focuses on evaluating children’s spatial perspective-taking abilities and assessing the potential of the designed activity to practice perspective-taking. The activity design is inspired by the dynamic and mental processes involved in remote-controlled cars and racing games, it is developed with a Cozmo robot, and it includes guiding the robot within the maze by considering the robot’s point of view. We evaluated the activity through a user study with 22 elementary school children between the ages of 8 and 9. The findings showed that children’s performance at different angular disparities was aligned with the previous research in developmental psychology. Additionally, most children made fewer mistakes in guiding the robot as they played more. Finally, while we did not observe any performance improvement in the group of children who had access to the robot’s point of view during the game, we learned new insights about how children perceived seeing the maze through the robot’s eyes.
通过与Cozmo玩游戏来激励孩子练习换位思考
最近对儿童的研究指出,空间思维是决定以后在stem相关领域取得成功的重要因素。目前的研究探索了利用机器人的具身活动来帮助儿童空间视角能力发展的潜力。本研究的重点是评估儿童的空间换位思考能力和评估设计活动的潜力,以练习换位思考。活动设计的灵感来自于遥控汽车和赛车游戏中涉及的动态和心理过程,它是与Cozmo机器人一起开发的,它包括通过考虑机器人的角度来引导机器人在迷宫中前进。我们通过对22名年龄在8到9岁之间的小学生进行用户研究来评估这项活动。研究结果表明,儿童在不同角度差异下的表现与之前发展心理学的研究一致。此外,大多数孩子在引导机器人时犯的错误更少,因为他们玩得更多。最后,虽然我们没有观察到在游戏过程中有机器人视角的那组孩子的表现有任何提高,但我们对孩子们如何通过机器人的眼睛看到迷宫有了新的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信