Digital Storytelling for Early Childhood Creativity: Diffusion of Innovation "3-D Coloring Quiver Application Based on Augmented Reality Technology in Children's Creativity Development"

Kisno, B. Wibawa, Khaerudin
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引用次数: 3

Abstract

One of the important activities in children's learning that is rarely explored is creativity. This is an important concept for the successful implementation of early childhood education programs. Every child's creative talent must be developed. Opportunities and learning resources in the form of an environment to explore sources and media need to be given to children in realizing their creative potential. The growing digital world and children's interest in devices such as smartphones are an opportunity for teachers to take advantage of interactive and interesting ICT-based learning resources and media through audio, visual and audio visual media. Utilization through the wise use of digital resources and media for children is an important part of learning. Digital Storytelling in coloring activities through the “Quiver 3-D Coloring based on augmented reality technology” application offers the integration of virtual objects into a real environment forming three-dimensional animations on smartphones, color pictures for children, presenting digital stories at the end of the activity, so that children have an interest so that their creativity will develop. The purpose of this research is to spread "augmented reality technology with Quiver-3D coloring application in developing children's creativity" by presenting digital stories. The approach used in this research is descriptive analysis method through a qualitative-quantitative approach. The data in this research were obtained by direct observation and research-related questions to informants. The results of the research show that: "children's creativity develops well through digital storytelling learning with 3-D Coloring based on Augmented Reality applications".
“基于增强现实技术的三维着色箭在儿童创造力发展中的应用”
在儿童的学习中,有一个重要的活动很少被探索,那就是创造力。这是成功实施幼儿教育计划的一个重要概念。每个孩子的创造才能都必须得到开发。需要以探索资源和媒介的环境形式为儿童提供机会和学习资源,以实现其创造潜力。数字世界的发展和儿童对智能手机等设备的兴趣为教师提供了一个机会,可以通过音频、视频和视听媒体利用交互式和有趣的基于信息通信技术的学习资源和媒体。通过明智地使用数字资源和媒体来利用儿童是学习的重要组成部分。通过“基于增强现实技术的Quiver 3d上色”应用,将虚拟物体融入到真实环境中,在智能手机上形成三维动画,为儿童提供彩色图片,在活动结束时呈现数字故事,让孩子们产生兴趣,从而激发创造力。本研究的目的是通过呈现数字故事,传播“增强现实技术与Quiver-3D着色应用在儿童创造力开发中的应用”。本研究采用定性与定量相结合的描述性分析方法。本研究的数据是通过直接观察和对举报人的研究相关问题获得的。研究结果表明:“通过基于增强现实应用的3d着色的数字讲故事学习,儿童的创造力得到了很好的发展”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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