A short survey on deep learning for skeleton-based action recognition

Wei Wang, Yudong Zhang
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引用次数: 1

Abstract

Motion recognition is an essential aspect of computer vision used in a wide range of fields and has received much attention as one of the most popular research topics. Traditional motion recognition studies are mainly based on RGB images and videos, but the lighting and viewpoint of RGB data can easily affect the model performance. Skeleton sequences are the most common type of coordinate data and avoid these problems. Therefore, more and more research has been conducted to combine skeleton sequences with deep learning to solve action recognition problems, and awe-inspiring results have been obtained. In particular, the recent rapid emergence of GCN methods, which fit well with the characteristics of skeletal data, offers a promising future for action recognition based on skeletal sequences. In this paper, we first introduce the acquisition of skeletal data and some common datasets, summarise some of the research in the field of skeletal sequence-based action recognition, and briefly discuss the future directions of this kind of research.
基于骨架的动作识别的深度学习综述
运动识别是计算机视觉的一个重要方面,在许多领域都有广泛的应用,是目前最受关注的研究课题之一。传统的运动识别研究主要基于RGB图像和视频,但RGB数据的光照和视点容易影响模型的性能。骨架序列是最常见的坐标数据类型,可以避免这些问题。因此,越来越多的研究将骨骼序列与深度学习相结合来解决动作识别问题,并取得了令人惊叹的成果。特别是近年来快速出现的GCN方法,很好地符合骨骼数据的特点,为基于骨骼序列的动作识别提供了广阔的发展前景。本文首先介绍了骨骼数据的获取和一些常用的数据集,总结了基于骨骼序列的动作识别领域的一些研究成果,并简要讨论了这类研究的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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