{"title":"3D Complex Scene Rendering Acceleration Method Based on Parallel Processing","authors":"Genyuan Zhang, Fujun Ye","doi":"10.1145/3544109.3544176","DOIUrl":null,"url":null,"abstract":"The rapid rendering of complex 3D scene has always been one of the challenging problems in computer graphics. At present, the most commonly used rendering architecture is the method based on BS architecture. The smooth display method of complex 3D scene based on B / S architecture not only needs to solve the problem of network transmission, but also needs to consider the load caused by complex 3D scene on the server. Because the displayed 3D scene often contains a lot of geometric information and high fidelity texture information, this paper will analyze the characteristics of this kind of scene, and then propose a rendering acceleration method of complex scene based on parallel processing. Parallel processing is adopted. On the other hand, it is also convenient to apply cloud computing technology to the smooth display of complex 3D scenes based on B / S architecture.","PeriodicalId":187064,"journal":{"name":"Proceedings of the 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3544109.3544176","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The rapid rendering of complex 3D scene has always been one of the challenging problems in computer graphics. At present, the most commonly used rendering architecture is the method based on BS architecture. The smooth display method of complex 3D scene based on B / S architecture not only needs to solve the problem of network transmission, but also needs to consider the load caused by complex 3D scene on the server. Because the displayed 3D scene often contains a lot of geometric information and high fidelity texture information, this paper will analyze the characteristics of this kind of scene, and then propose a rendering acceleration method of complex scene based on parallel processing. Parallel processing is adopted. On the other hand, it is also convenient to apply cloud computing technology to the smooth display of complex 3D scenes based on B / S architecture.