Optimally combining sampling techniques for Monte Carlo rendering

Eric Veach, L. Guibas
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引用次数: 745

Abstract

Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, and form-factor computation for radiosity methods. In these cases variance can often be significantly reduced by drawing samples from several distributions, each designed to sample well some difficult aspect of the integrand. Normally this is done by explicitly partitioning the integration domain into regions that are sampled differently. We present a powerful alternative for constructing robust Monte Carlo estimators, by combining samples from several distributions in a way that is provably good. These estimators are unbiased, and can reduce variance significantly at little additional cost. We present experiments and measurements from several areas in rendering: calculation of glossy highlights from area light sources, the “final gather” pass of some radiosity algorithms, and direct solution of the rendering equation using bidirectional path tracing. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; I.3.3 [Computer Graphics]: Picture/Image Generation; G.1.9 [Numerical Analysis]: Integral Equations— Fredholm equations. Additional
最佳地结合采样技术的蒙特卡罗渲染
蒙特卡罗积分法是求解复杂积分的一种有效方法。渲染中的应用包括分布光线跟踪、蒙特卡罗路径跟踪和辐射方法的形状因子计算。在这些情况下,方差通常可以通过从几个分布中抽取样本来显著减少,每个分布都设计好了对被积函数的一些困难方面进行采样。通常,这是通过显式地将积分域划分为不同采样的区域来完成的。我们提出了一种构造鲁棒蒙特卡罗估计器的强大替代方案,通过以一种可证明良好的方式组合来自多个分布的样本。这些估计器是无偏的,并且可以在很少的额外成本下显著减少方差。我们从几个方面介绍了渲染中的实验和测量:从区域光源计算光滑高光,一些辐射算法的“最终聚集”通道,以及使用双向路径跟踪直接求解渲染方程。CR类别:I.3.7[计算机图形学]:三维图形和现实主义;I.3.3【计算机图形学】:图片/图像生成;G.1.9[数值分析]:积分方程- Fredholm方程。额外的
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