Applications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements

IxD&A Pub Date : 2022-08-20 DOI:10.55612/s-5002-053-010
Fábio Silva, João Ramos, Cesar Analide
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Abstract

Virtual reality and augmented reality have the potential to enhance and widespread practical learning environments in professional courses efficiently in a cost-efficient manner by limiting the costs of real resources substituting them with fixed costs from.VR/AR applications with virtual resources. There are advantages in the learning process, as practical, active and visual learning methods are more efficient and virtual and augmented reality can digitalize these procedures and replicate them at scale with different degrees of virtualization. In this work we aim to provide a framework that allows the creation of VR and AR experiences for learning or training proposes in a serious environment adding gamification elements to keep user engaged in the learning/training process. In the process gamification adaptation to VR/AR environment is demonstrated in real applications. The learning tasks in this approach are not necessarily changed or take advantage of new forms of interactions and guidance but aim to be replicated in a blend between virtual and real environments. In this regard, we hope to advance gamification application to account for more elements, such as VR/AR interaction, digital twins and digital aids in a learning application. In this article we detail possible scenarios for the application of virtual reality and augmented reality combined with machine learning in serious games and learning scenarios.
虚拟和增强现实在游戏化元素的实际应用学习中的应用
虚拟现实和增强现实有潜力通过限制真实资源的成本,用固定的成本代替真实资源,以成本效益的方式有效地增强和推广专业课程中的实践学习环境。虚拟资源的VR/AR应用。在学习过程中有优势,因为实用、主动和可视化的学习方法更有效,虚拟和增强现实可以将这些过程数字化,并以不同程度的虚拟化进行大规模复制。在这项工作中,我们的目标是提供一个框架,允许在一个严肃的环境中添加游戏化元素,以保持用户参与学习/培训过程中,为学习或培训建议创建VR和AR体验。在此过程中,游戏化对VR/AR环境的适应在实际应用中得到了验证。这种方法中的学习任务不一定要改变或利用新的交互和指导形式,但目标是在虚拟和现实环境之间的混合中复制。在这方面,我们希望推进游戏化应用,在学习应用中考虑更多的元素,如VR/AR交互,数字双胞胎和数字辅助。在本文中,我们详细介绍了虚拟现实和增强现实结合机器学习在严肃游戏和学习场景中的应用的可能场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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