(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games

Ragnhild Solberg
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引用次数: 3

Abstract

As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games that present embodied surveillance camera perspectives, Final Fantasy VII Remake (Square Enix 2020) and Watch Dogs: Legion (Ubisoft Toronto 2020), I demonstrate that the camera is crucial in how we organize, understand, and maneuver the fictional environment and its inhabitants. These digital games reveal how both surveillance power fantasies and their critique can coexist within a space of play. Moreover, digital games often present a perspective that blurs the boundaries between the physical and the technically mediated through a flattening of the player’s “camera” screen and in-game surveillance cameras. Embodied surveillance cameras in digital games make the camera metaphor explicit as an aesthetic, narrative, and mechanical preoccupation. We think and play with and through cameras, drawing attention to and problematizing the partial perspectives with which worlds are viewed. I propose the term cyborg vision to account for this simultaneously human and nonhuman vision that’s both pluralistic and situated and argue that, through cyborg vision, digital games offer an embodied experience of surveillance that’s going to be increasingly relevant in the future.
(总是)玩镜头:电子游戏中的电子视觉和具体化监视
随着越来越无处不在的监控领域改变了我们与他人和周围世界的互动方式,监控与虚拟世界中虚拟他人的互动在很大程度上被忽视了。本文将探讨数字游戏的叙事监控摄像头及其与玩家角色和玩家的关系。基于41款游戏的数据集和对两款呈现监控摄像头视角的2020年数字游戏(《最终幻想7重制版》(Square Enix 2020)和《看门狗:军团》(育碧多伦多2020)的深入分析,我证明了摄像头在我们如何组织、理解和操纵虚构环境及其居民方面至关重要。这些数字游戏揭示了监控权力的幻想和批判是如何在游戏空间中共存的。此外,数字游戏通常通过玩家的“摄像头”屏幕和游戏内监控摄像头的扁平化,模糊了物理和技术之间的界限。数字游戏中的嵌入式监控摄像头将摄像头隐喻明确化为美学、叙事和机制关注点。我们通过相机思考和玩耍,将注意力吸引到观察世界的局部视角上,并对其提出问题。我提出了“电子视觉”这个术语来解释这种同时存在的人类和非人类的视觉,这种视觉是多元的和定位的,并认为,通过电子视觉,数字游戏提供了一种具体化的监视体验,这在未来将越来越重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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