A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events

Gustavo Martins, Rosiane de Freitas, Bruno F. Gadelha
{"title":"A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events","authors":"Gustavo Martins, Rosiane de Freitas, Bruno F. Gadelha","doi":"10.1109/CLEI52000.2020.00045","DOIUrl":null,"url":null,"abstract":"Using mobile devices is part of modern daily life for communication, work, and leisure. Its use in entertainment events such as music concert and sports games is easily noted. Thus, in this work, we investigate how these devices can increase engagement in entertainment events. For this, we developed a collaborative game called Cabo DIGuerra that uses motion and audio sensors in an interactive dynamic with the audience using concepts from Mobile Crowd Sensing and User eXperience. The game was evaluated through experimental studies both in a controlled environment and in real use scenarios of the application, highlighting its educational potential beyond entertainment.","PeriodicalId":413655,"journal":{"name":"2020 XLVI Latin American Computing Conference (CLEI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 XLVI Latin American Computing Conference (CLEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLEI52000.2020.00045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Using mobile devices is part of modern daily life for communication, work, and leisure. Its use in entertainment events such as music concert and sports games is easily noted. Thus, in this work, we investigate how these devices can increase engagement in entertainment events. For this, we developed a collaborative game called Cabo DIGuerra that uses motion and audio sensors in an interactive dynamic with the audience using concepts from Mobile Crowd Sensing and User eXperience. The game was evaluated through experimental studies both in a controlled environment and in real use scenarios of the application, highlighting its educational potential beyond entertainment.
一种基于参与式感知的手机游戏,采用实时客户端-服务器架构,用于大型娱乐活动
使用移动设备是现代日常生活的一部分,用于交流、工作和休闲。它在音乐会和体育比赛等娱乐活动中的使用很容易注意到。因此,在这项工作中,我们研究了这些设备如何提高娱乐活动的参与度。为此,我们开发了一款名为《Cabo DIGuerra》的合作游戏,该游戏利用移动人群感知和用户体验的概念,在互动动态中使用动作和音频传感器。通过在受控环境和应用程序的实际使用场景中进行实验研究,对该游戏进行了评估,突出了它在娱乐之外的教育潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信