Dissecting Cloud Gaming Performance with DECAF

Hassan Iqbal, A. Khalid, Muhammad Shahzad
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引用次数: 9

Abstract

Cloud gaming platforms have witnessed tremendous growth over the past two years with a number of large Internet companies including Amazon, Facebook, Google, Microsoft, and Nvidia publicly launching their own platforms. While cloud gaming platforms continue to grow, the visibility in their performance and relative comparison is lacking. This is largely due to absence of systematic measurement methodologies which can generally be applied. As such, in this paper, we implement DECAF, a methodology to systematically analyze and dissect the performance of cloud gaming platforms across different game genres and game platforms. DECAF is highly automated and requires minimum manual intervention. By applying DECAF, we measure the performance of three commercial cloud gaming platforms including Google Stadia, Amazon Luna, and Nvidia GeForceNow, and uncover a number of important findings. First, we find that processing delays in the cloud comprise majority of the total round trip delay experienced by users, accounting for as much as 73.54% of total user-perceived delay. Second, we find that video streams delivered by cloud gaming platforms are characterized by high variability of bitrate, frame rate, and resolution. Platforms struggle to consistently serve 1080p/60 frames per second streams across different game genres even when the available bandwidth is 8-20× that of platform's recommended settings. Finally, we show that game platforms exhibit performance cliffs by reacting poorly to packet losses, in some cases dramatically reducing the delivered bitrate by up to 6.6× when loss rates increase from 0.1% to 1%. Our work has important implications for cloud gaming platforms and opens the door for further research on comprehensive measurement methodologies for cloud gaming.
用DECAF剖析云游戏性能
云游戏平台在过去两年见证了巨大的发展,包括亚马逊、Facebook、b谷歌、微软和英伟达在内的许多大型互联网公司都公开推出了自己的平台。虽然云游戏平台持续增长,但其表现和相对比较的可见性仍然不足。这主要是由于缺乏可普遍应用的系统测量方法。因此,在本文中,我们实现了DECAF,这是一种系统地分析和剖析不同游戏类型和游戏平台的云游戏平台性能的方法。DECAF是高度自动化的,需要最少的人工干预。通过应用DECAF,我们测量了三个商业云游戏平台的性能,包括谷歌Stadia, Amazon Luna和Nvidia GeForceNow,并发现了一些重要的发现。首先,我们发现云中的处理延迟占用户体验到的总往返延迟的大部分,占用户感知到的总延迟的73.54%。其次,我们发现云游戏平台提供的视频流具有高比特率、帧率和分辨率可变性的特点。即使可用带宽是平台推荐设置的8-20倍,平台也很难在不同游戏类型之间一致地提供每秒1080p/60帧的流。最后,我们展示了游戏平台由于对数据包丢失的不良反应而呈现出性能悬崖,在某些情况下,当丢包率从0.1%增加到1%时,传输比特率会急剧降低6.6倍。我们的工作对云游戏平台具有重要意义,并为进一步研究云游戏的综合测量方法打开了大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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