Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults

Zelai Sáez de Urturi, B. G. Zapirain, A. M. Zorrilla
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引用次数: 15

Abstract

Physical rehabilitation is often necessary for individuals who suffer an injury or illness which causes a physical impairment, in order to restore movement and strength through supervised repetitive exercises. Alternatively, physical activity also improves cognitive performance and reduces cognitive decline. This tool focuses on therapeutic aspects of both cognitive and physical rehabilitation for older adults, as it improves memory by performing mental activities and physical rehabilitation at the same time. To achieve this, a Kinect-based virtual game intended for Windows which enables users to control and interact intuitively with the computer without an intermediary controller has been developed. Furthermore, all the data generated during the session is stored in order to log each rehabilitation activity. Preliminary tests have shown an increase in the users' motivation while using the tool. They also indicated the possible rehabilitation of 18 patients with motor disabilities and the maintenance of their cognitive impairment preventing its degeneration.
运动和认知康复的基于kinect的虚拟游戏:一项针对老年人的试点研究
对于遭受伤害或疾病导致身体损伤的个人来说,身体康复通常是必要的,以便通过有监督的重复练习来恢复运动和力量。另外,体育活动也能提高认知能力,减少认知能力下降。该工具侧重于老年人认知和身体康复的治疗方面,因为它通过同时进行精神活动和身体康复来改善记忆。为了实现这一目标,开发了一款基于kinect的Windows虚拟游戏,使用户可以在没有中间控制器的情况下直观地与计算机进行控制和交互。此外,在会话期间产生的所有数据都被存储,以便记录每个康复活动。初步测试表明,在使用该工具时,用户的动机有所增加。他们还指出了18名运动障碍患者的可能康复,并维持他们的认知障碍,防止其退化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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