A New Kicker System of Wheeled Soccer Robot ERSOW Using Fuzzy Logic Method

K. Cahyono, Iwan Kurnianto Wibowo, M. Bachtiar
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引用次数: 3

Abstract

Technological advances that occur today also have an impact on the development of technology in the world of robotics, on the world scale there is an international scale research organization called Robocup which focuses on the development of soccer robots. The RoboCup organization itself has a vision and goal to build a football robot team that will be competed with the winners of the world cup in 2050. The Robocup Competition has several divisions, one of which is the Middle Size League (MSL) which matches the wheeled soccer robot. The wheeled soccer robot itself has various abilities such as searching the ball, determining the goal point, avoiding the opponent, feed the ball to a friend s robot until the execution process kicking the ball into the opponent's goal. The ability to kick the ball is something that must be possessed by a soccer robot. The focus of this project is to create a new kicker system to be able to improve the ability to kick the ball on the wheeled soccer robot which is then controlled using the implementation of the fuzzy logic controller method, the method serves as the controller of a system or process by using fuzzy logic as a way of making decisions, so robots can kick with variations in distance and height of the ball that has been determined. The decision-making process with fuzzy logic was then given two inputs namely the falling ball distance and the height of the ball which is processed with a fuzzy logic method then produces an output power of kicking and touch angle kicker with the ball. The power of the kick is divided into 5 parts, namely very slow in the numbers 0 - 170 RPM, slow is in the numbers 180-220 RPM, middle 230-270 RPM, fast in numbers 280 - 320 RPM, and very fast in numbers 330 - 400 RPM. With maximum kick power and kicker angle of 50o produces a maximum distance of 110 cm and a maximum height of 30 cm, the minimum distance that can be taken is 10 cm and a minimum height of 1 cm with a speed of 200 RPM and kicker angle of 65o. Based on the results of testing the kick to the ball using the fuzzy logic controller method has an average error of 0.008%
基于模糊逻辑方法的轮式足球机器人ERSOW踢球系统
今天发生的技术进步也对机器人技术的发展产生了影响,在世界范围内,有一个国际规模的研究组织,叫做Robocup,专注于足球机器人的发展。机器人世界杯组织本身有一个愿景和目标,即建立一支足球机器人球队,与2050年世界杯的获胜者竞争。机器人世界杯比赛有几个部门,其中一个是中型联赛(MSL),与轮式足球机器人比赛。轮式足球机器人本身具有搜索球、确定进球点、躲避对手、将球传给朋友的机器人等多种功能,直到将球踢进对方的球门为止。踢球的能力是足球机器人必须具备的。本项目的重点是创建一个新的踢球系统,以提高轮式足球机器人的踢球能力,然后使用模糊逻辑控制器方法进行控制,该方法作为系统或过程的控制器,使用模糊逻辑作为决策的一种方式,因此机器人可以在已经确定的距离和高度变化的情况下踢球。在模糊逻辑的决策过程中,分别给予落球距离和球高度两个输入,通过模糊逻辑的方法进行处理,得到踢球力和踢球者与球接触角度的输出。踢腿的力量分为5个部分,即0- 170 RPM的速度很慢,180-220 RPM的速度很慢,230-270 RPM的速度很慢,280 - 320 RPM的速度很快,330 - 400 RPM的速度很快。在最大踢脚功率和踢脚角为50度的情况下,最大距离为110厘米,最大高度为30厘米,在转速为200转/分,踢脚角为650度的情况下,可以取的最小距离为10厘米,最小高度为1厘米。基于模糊逻辑控制器方法对踢球的测试结果,平均误差为0.008%
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