Oscar García, J. Serra, Judith Membrives, Juan Jose Juarez
{"title":"Waypass: A Gamified Self-Knowledge Quest for Teenagers","authors":"Oscar García, J. Serra, Judith Membrives, Juan Jose Juarez","doi":"10.1109/VS-GAMES.2016.7590380","DOIUrl":null,"url":null,"abstract":"Teenagers need some guidance in order to decide the itinerary that best suits their competences and professional interests. They need to be aware of their abilities, a fundamental knowledge to have a successful access to the labour market. This short paper presents the preliminary results of an edutainment platform, Waypass, a gamified tool conceived to guide and empower young people during their vocational development process, as well as to get help from careers advisers and to share and look-up contents with the latest information. Waypass looks like a game and happens where they like to be. In fact, it works as they do: by challenging and helping them learn by discovery. It is a customer centric approach to educational guidance and social inclusion.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Teenagers need some guidance in order to decide the itinerary that best suits their competences and professional interests. They need to be aware of their abilities, a fundamental knowledge to have a successful access to the labour market. This short paper presents the preliminary results of an edutainment platform, Waypass, a gamified tool conceived to guide and empower young people during their vocational development process, as well as to get help from careers advisers and to share and look-up contents with the latest information. Waypass looks like a game and happens where they like to be. In fact, it works as they do: by challenging and helping them learn by discovery. It is a customer centric approach to educational guidance and social inclusion.