Using Virtual Reality in College Student Mental Health Treatment

N. Sinha
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引用次数: 2

Abstract

When students leave home to attend college, they encounter many adjustments and new experiences. Some students have difficulty coping with the challenges they experience and over time may develop mild to severe mental health issues. Mental health illness among college students is associated with long-term adverse academic outcomes, including dropout. With an exponential rise in mental health issues among university students, there is a dire need to reach out to newer technologies to help students effectively cope with academic and social challenges. Given the increased accessibility and practicality of virtual reality (VR) use in mental health, it becomes paramount to extend the utility of VR to university counselling settings including the preliminary assessment, diagnosis, and treatment strategies to guide students to effectively address any mental health challenges. There are potential implications and challenges associated with the use of VR within universities' counselling settings as well.
虚拟现实在大学生心理健康治疗中的应用
当学生离开家上大学时,他们会遇到许多调整和新的经历。一些学生很难应对他们所经历的挑战,随着时间的推移,可能会出现轻微到严重的心理健康问题。大学生的心理健康疾病与包括辍学在内的长期不良学业成绩有关。随着大学生心理健康问题呈指数级增长,迫切需要新的技术来帮助学生有效地应对学业和社会挑战。鉴于虚拟现实(VR)在心理健康领域的应用越来越普及和实用,将VR的应用扩展到大学咨询环境变得至关重要,包括初步评估、诊断和治疗策略,以指导学生有效地应对任何心理健康挑战。在大学的咨询设置中使用VR也有潜在的影响和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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