Block-Parallel Programming for Real-Time Embedded Applications

D. Black-Schaffer, W. Dally
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引用次数: 2

Abstract

Embedded media applications have traditionally used custom ASICs to meet their real-time performance requirements. However, the combination of increasing chip design cost and availability of commodity many-core processors is making programmable devices increasingly attractive alternatives. Yet for these processors to be successful in this role, programming systems are needed that can automate the task of mapping the applications to the tens-to-hundreds of cores on current and future many-core processors, while simultaneously guaranteeing the real-time throughput constraints. This paper presents a block-parallel program description for embedded real-time media applications and automatic transformations including buffering and parallelization to ensure the program meets the throughput requirements. These transformations are enabled by starting with a high-level, yet intuitive, application description. The description builds on traditional stream programming structures by adding simple control and serialization constructs to enable a greater variety of applications. The result is an application description that provides a balance of flexibility and power to the programmer, while exposing the application structure to the compiler at a high enough level to enable useful transformations without heroic analysis.
实时嵌入式应用的块并行编程
嵌入式媒体应用传统上使用自定义asic来满足其实时性能要求。然而,不断增加的芯片设计成本和商用多核处理器的可用性使得可编程器件越来越有吸引力。然而,为了使这些处理器成功地发挥这一作用,需要编程系统能够自动完成将应用程序映射到当前和未来多核处理器上的数十到数百个内核的任务,同时保证实时吞吐量限制。本文提出了一种嵌入式实时媒体应用的块并行程序描述和自动转换,包括缓冲和并行化,以确保程序满足吞吐量要求。这些转换可以从一个高级的、直观的应用程序描述开始。该描述建立在传统流编程结构的基础上,通过添加简单的控制和序列化结构来实现更多种类的应用程序。结果是一个应用程序描述,它为程序员提供了灵活性和功能的平衡,同时在足够高的级别上向编译器公开应用程序结构,以启用有用的转换,而无需进行英雄分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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