Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of "virtual experience on an aircraft carrier" in China science and technology museum as an example
{"title":"Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of \"virtual experience on an aircraft carrier\" in China science and technology museum as an example","authors":"Lu Li, Jian Zhou","doi":"10.1145/3013971.3014018","DOIUrl":null,"url":null,"abstract":"In the science museum industry, exhibits related to virtual reality(VR) technology have grown rapidly in number. Demonstrating and using virtual reality technology in exhibits is becoming a new hotspot in science museums. However, most of these exhibits are non-interactive or only allow one person to interact with virtual environment. Few exhibits could realize multiplayer real-time interaction. Taking the exhibit of \"Virtual Experience on an Aircraft Carrier\" in China Science and Technology Museum as an example, this paper elaborates the design of a multiplayer interactive exhibit based on VR technology, including the game content and interactive ways of the exhibit, the software system architecture, the function of software system modules, software development tools, the hardware system and the equipment required. Through this, the paper is aimed to provide useful ideas for such multiplayer interactive exhibits based on virtual reality technology, which may make exhibitions in science museums more interesting and improve their science popularization effects.","PeriodicalId":269563,"journal":{"name":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3013971.3014018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
In the science museum industry, exhibits related to virtual reality(VR) technology have grown rapidly in number. Demonstrating and using virtual reality technology in exhibits is becoming a new hotspot in science museums. However, most of these exhibits are non-interactive or only allow one person to interact with virtual environment. Few exhibits could realize multiplayer real-time interaction. Taking the exhibit of "Virtual Experience on an Aircraft Carrier" in China Science and Technology Museum as an example, this paper elaborates the design of a multiplayer interactive exhibit based on VR technology, including the game content and interactive ways of the exhibit, the software system architecture, the function of software system modules, software development tools, the hardware system and the equipment required. Through this, the paper is aimed to provide useful ideas for such multiplayer interactive exhibits based on virtual reality technology, which may make exhibitions in science museums more interesting and improve their science popularization effects.