Adaptive Multi-view Path Tracing

Basile Fraboni, J. Iehl, V. Nivoliers, Guillaume Bouchard
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引用次数: 2

Abstract

Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated sequences, such sampling can be highly redundant. Several methods have been developed to share sampled paths between spatially or temporarily similar views. However, such sharing is challenging since it can lead to bias in the final images. Our contribution is a Monte Carlo sampling technique which generates paths, taking into account several cameras. First, we sample the scene from all the cameras to generate hit points. Then, an importance sampling technique generates bouncing directions which are shared by a subset of cameras. This set of hit points and bouncing directions is then used within a regular path tracing solution. For animated scenes, paths remain valid for a fixed time only, but sharing can still occur between cameras as long as their exposure time intervals overlap. We show that our technique generates less noise than regular path tracing and does not introduce noticeable bias.
自适应多视图路径跟踪
使用路径跟踪和蒙特卡罗积分来绘制逼真的图像序列通常需要对大量的路径进行采样才能得到收敛的结果。在呈现多个视图或动画序列的上下文中,这样的采样可能是高度冗余的。已经开发了几种方法来在空间上或暂时相似的视图之间共享采样路径。然而,这种分享是具有挑战性的,因为它可能导致最终图像的偏见。我们的贡献是蒙特卡罗采样技术,它生成路径,考虑到几个相机。首先,我们从所有摄像机中采样场景以生成生命值。然后,一种重要采样技术生成弹跳方向,这些弹跳方向由一组相机共享。这组生命值和弹跳方向将被用于常规路径追踪解决方案中。对于动画场景,路径只在固定时间内有效,但只要曝光时间间隔重叠,相机之间仍然可以共享路径。我们表明,我们的技术比常规路径跟踪产生更少的噪声,并且不会引入明显的偏差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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