Personalized learning opportunity in 3D VR

I. Horváth
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引用次数: 5

Abstract

Result of modern digital age, the concept of Personal Learning Environments (PLEs) are becoming more relevant in today's academic world. Personalization is needed to make a product or service or an educational environment more endearing to the target audience, and this is especially true for VR Learning. The paper examines the learning effectiveness connecting to the personalized learning content with the participation of 90 students. The personalized VR education was based on an examination of students' learning type and attribute. In the experiment, the same curricula is compared when executed using audio, visual or reading type of learning content. To determine the learning style of students, the Kolb's learning test were applied. Tests show that the users were able to complete the tests with at least 20% effectiveness, if the learning materials fits their learning type.
个性化的3D VR学习机会
随着现代数字化时代的到来,个人学习环境(Personal Learning Environments, PLEs)的概念在当今学术界变得越来越重要。个性化是使产品、服务或教育环境更受目标受众喜爱的必要条件,对于VR学习来说尤其如此。本文对90名学生参与的个性化学习内容的学习效果进行了研究。个性化虚拟现实教育是基于对学生学习类型和属性的考察。在实验中,同样的课程在使用音频、视频或阅读类型的学习内容时进行了比较。为了确定学生的学习风格,我们采用了Kolb学习测试。测试表明,如果学习材料符合用户的学习类型,则用户能够以至少20%的效率完成测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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