{"title":"Personalized learning opportunity in 3D VR","authors":"I. Horváth","doi":"10.1109/CogInfoCom50765.2020.9237895","DOIUrl":null,"url":null,"abstract":"Result of modern digital age, the concept of Personal Learning Environments (PLEs) are becoming more relevant in today's academic world. Personalization is needed to make a product or service or an educational environment more endearing to the target audience, and this is especially true for VR Learning. The paper examines the learning effectiveness connecting to the personalized learning content with the participation of 90 students. The personalized VR education was based on an examination of students' learning type and attribute. In the experiment, the same curricula is compared when executed using audio, visual or reading type of learning content. To determine the learning style of students, the Kolb's learning test were applied. Tests show that the users were able to complete the tests with at least 20% effectiveness, if the learning materials fits their learning type.","PeriodicalId":236400,"journal":{"name":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CogInfoCom50765.2020.9237895","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Result of modern digital age, the concept of Personal Learning Environments (PLEs) are becoming more relevant in today's academic world. Personalization is needed to make a product or service or an educational environment more endearing to the target audience, and this is especially true for VR Learning. The paper examines the learning effectiveness connecting to the personalized learning content with the participation of 90 students. The personalized VR education was based on an examination of students' learning type and attribute. In the experiment, the same curricula is compared when executed using audio, visual or reading type of learning content. To determine the learning style of students, the Kolb's learning test were applied. Tests show that the users were able to complete the tests with at least 20% effectiveness, if the learning materials fits their learning type.