Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map

Mykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber, Ravi Kiran Kattoju, Jacob Belga, J. Laviola
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引用次数: 4

Abstract

Standard selection techniques such as ray casting fail when virtual objects are partially or fully occluded. In this paper, we present two novel approaches that combine cone-casting, world-in-miniature, and grasping metaphors to disocclude objects in the representation local to the user. Through a within-subject study where we compared 4 selection techniques across 3 levels of object occlusion, we found that our techniques outperformed an alternative one that also focuses on maintaining the spatial relationships between objects. We discuss application scenarios and future research directions for these types of selection techniques.
通过交互式消光小地图直观地获取被遮挡的VR物体
当虚拟物体部分或完全被遮挡时,标准的选择技术(如光线投射)就会失效。在本文中,我们提出了两种新颖的方法,结合了锥形铸造,微缩世界和抓取隐喻来消除用户本地表示中的对象。通过一项主题内研究,我们比较了3个对象遮挡级别的4种选择技术,我们发现我们的技术优于另一种技术,这种技术也专注于保持对象之间的空间关系。讨论了这些类型的选择技术的应用场景和未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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