ORUN - A Virtual reality serious-game for kinematics learning

Jhasmani Tito, Tânia Basso, Regina L. O. Moraes
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Abstract

Virtual Reality (VR) is one of the new educational technologies that has an imperative importance due to the possibilities that it offers, such as bringing hands-on experiences for learning physics phenomena. This demo report is a serious-game, based on VR, and focused on teaching and learning of specific concepts of kinematics. The game is intended to deliver an immersive experience in which the student has an active role and whose game design includes theoretical concepts to maintain engagement throughout the tasks.
ORUN -一个用于运动学学习的虚拟现实严肃游戏
虚拟现实(VR)是一种新的教育技术,由于它提供的可能性而具有至关重要的意义,例如为学习物理现象带来实践经验。这个演示报告是一个严肃的游戏,基于VR,专注于教授和学习运动学的具体概念。该游戏旨在提供一种身临其境的体验,学生在其中扮演积极的角色,其游戏设计包括理论概念,以保持整个任务的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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