{"title":"ORUN - A Virtual reality serious-game for kinematics learning","authors":"Jhasmani Tito, Tânia Basso, Regina L. O. Moraes","doi":"10.1109/VRW55335.2022.00340","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is one of the new educational technologies that has an imperative importance due to the possibilities that it offers, such as bringing hands-on experiences for learning physics phenomena. This demo report is a serious-game, based on VR, and focused on teaching and learning of specific concepts of kinematics. The game is intended to deliver an immersive experience in which the student has an active role and whose game design includes theoretical concepts to maintain engagement throughout the tasks.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW55335.2022.00340","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality (VR) is one of the new educational technologies that has an imperative importance due to the possibilities that it offers, such as bringing hands-on experiences for learning physics phenomena. This demo report is a serious-game, based on VR, and focused on teaching and learning of specific concepts of kinematics. The game is intended to deliver an immersive experience in which the student has an active role and whose game design includes theoretical concepts to maintain engagement throughout the tasks.