Programming Challenges for the Implementation of Numerical Quadrature in Atomic Physics on FPGA and GPU Accelerators

C. Gillan, T. Steinke, J. Bock, S. Borchert, I. Spence, N. Scott
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引用次数: 3

Abstract

Although the need for heterogeneous chips in high performance numerical computing was identified by Chillemi and co-authors in 2001 it is only over the past five years that it has emerged as the new frontier for HPC. In this environment one or more accelerators works symbiotically, on each node, with a multi-core CPU. Two such accelerator technologies are FPGA and GPU each of which works with instruction level parallelism. This paper provides a case study on implementing one computational algorithm on each of these heterogeneous environments. The algorithm is the evaluation of two electron integrals using direct numerical quadrature and is drawn from atomic physics. The results of the study show that while each accelerator is viable, there are considerable differences in the implementation strategies that must be followed on each.
在FPGA和GPU加速器上实现原子物理数值正交的编程挑战
尽管在高性能数值计算中对异构芯片的需求是由Chillemi和他的合作者在2001年确定的,但在过去的五年里,它才成为高性能计算的新前沿。在这种环境中,一个或多个加速器在每个节点上与一个多核CPU共生工作。两种这样的加速器技术是FPGA和GPU,它们都使用指令级并行性。本文提供了一个在这些异构环境中实现一种计算算法的案例研究。该算法是利用直接数值正交法求两个电子积分的算法,来源于原子物理学。研究结果表明,虽然每一种加速器都是可行的,但每一种加速器必须遵循的执行战略却有相当大的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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