K. Ferris, Ryan M. Kelly, R. Brown, G. Wadley, Steven Baker, Jenny Waycott, Eduardo Velloso, S. Türkay
{"title":"Virtual and Augmented Reality for Positive Social Impact","authors":"K. Ferris, Ryan M. Kelly, R. Brown, G. Wadley, Steven Baker, Jenny Waycott, Eduardo Velloso, S. Türkay","doi":"10.1145/3369457.3369549","DOIUrl":null,"url":null,"abstract":"This workshop invites researchers and industry practitioners designing Virtual Reality and Augmented Reality applications for positive social impact to join us in Perth, Australia, to discuss the research and industry landscape and identify opportunities for collaboration with like-minded professionals. Participants will have an opportunity to share their experiences with other attendees, and will discuss the challenges they have experienced in working with VR and AR applications. This workshop will aim to help researchers to overcome these challenges and, as an outcome, plans will be made for future workshops to establish and promote positive social impact as a long-term research focus for VR and AR researchers in Australasia.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369457.3369549","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This workshop invites researchers and industry practitioners designing Virtual Reality and Augmented Reality applications for positive social impact to join us in Perth, Australia, to discuss the research and industry landscape and identify opportunities for collaboration with like-minded professionals. Participants will have an opportunity to share their experiences with other attendees, and will discuss the challenges they have experienced in working with VR and AR applications. This workshop will aim to help researchers to overcome these challenges and, as an outcome, plans will be made for future workshops to establish and promote positive social impact as a long-term research focus for VR and AR researchers in Australasia.