{"title":"Reliability and judging fatigue reduction in 3D perceptual quality estimation","authors":"I. Cheng, A. Basu","doi":"10.1109/TDPVT.2004.1335397","DOIUrl":null,"url":null,"abstract":"Many factors, such as the number of vertices and the resolution of texture, can affect the display quality of 3D objects. When the resources of a graphics system are not sufficient to render the ideal image, degradation is inevitable. It is therefore important to study how individual factors will affect the overall quality, and how the degradation can be controlled given limited resources. In this paper, the essential factors determining the display quality are reviewed. We provide more details on our earlier presentation [Y. Pan et al., (2003)] on integrating two important ones, resolution of texture and resolution of mesh, to model a perceptual metric. We then present a preliminary study of the reliability of the perceptual experiments. Experiments demonstrate that the reliability of our user evaluations to be quite high. Finally, we also propose an approach for reducing user fatigue while performing perceptual quality evaluations.","PeriodicalId":191172,"journal":{"name":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TDPVT.2004.1335397","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Many factors, such as the number of vertices and the resolution of texture, can affect the display quality of 3D objects. When the resources of a graphics system are not sufficient to render the ideal image, degradation is inevitable. It is therefore important to study how individual factors will affect the overall quality, and how the degradation can be controlled given limited resources. In this paper, the essential factors determining the display quality are reviewed. We provide more details on our earlier presentation [Y. Pan et al., (2003)] on integrating two important ones, resolution of texture and resolution of mesh, to model a perceptual metric. We then present a preliminary study of the reliability of the perceptual experiments. Experiments demonstrate that the reliability of our user evaluations to be quite high. Finally, we also propose an approach for reducing user fatigue while performing perceptual quality evaluations.