Reliability and judging fatigue reduction in 3D perceptual quality estimation

I. Cheng, A. Basu
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引用次数: 11

Abstract

Many factors, such as the number of vertices and the resolution of texture, can affect the display quality of 3D objects. When the resources of a graphics system are not sufficient to render the ideal image, degradation is inevitable. It is therefore important to study how individual factors will affect the overall quality, and how the degradation can be controlled given limited resources. In this paper, the essential factors determining the display quality are reviewed. We provide more details on our earlier presentation [Y. Pan et al., (2003)] on integrating two important ones, resolution of texture and resolution of mesh, to model a perceptual metric. We then present a preliminary study of the reliability of the perceptual experiments. Experiments demonstrate that the reliability of our user evaluations to be quite high. Finally, we also propose an approach for reducing user fatigue while performing perceptual quality evaluations.
三维感知质量估计的可靠性和判断疲劳减少
影响三维物体显示质量的因素有很多,比如顶点数、纹理分辨率等。当图形系统的资源不足以呈现理想的图像时,降级是不可避免的。因此,研究单个因素如何影响整体质量,以及如何在资源有限的情况下控制退化是很重要的。本文综述了影响显示质量的主要因素。我们提供了更多关于我们之前演讲的细节。Pan等人,(2003)]将纹理分辨率和网格分辨率这两个重要的指标整合在一起,建立感知度量模型。然后,我们对知觉实验的可靠性进行了初步研究。实验证明,我们的用户评价的可靠性是相当高的。最后,我们还提出了一种在进行感知质量评估时减少用户疲劳的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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