ATTAC-L: A modeling language for educational virtual scenarios in the context of preventing cyber bullying

Frederik Van Broeckhoven, Olga De Troyer
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引用次数: 21

Abstract

Cyber bullying (bullying via electronic communication tools) is a relatively recent phenomenon that especially occurs among early adolescents. As cyber bullying may have a serious impact on the mental (and physical) well-being of victims, it is important to develop effective evidence-based interventions against cyber bullying. The “Friendly ATTAC”-project has the aim to develop so-called virtual interactive scenarios (i.e. digital games) to modify behavior patterns associated with cyber bullying among youngsters. The scenarios will be developed during brainstorming sessions involving people from the different disciplines and with different backgrounds, but specialized in the domain of cyber bullying. To allow this non-technical people to specify the virtual interactive scenarios that should be developed, we have developed a domain specific modeling language that allow them to do so in an intuitive and close to natural language way. This paper presents this language in an informal way.
防范网络欺凌背景下的教育虚拟场景建模语言
网络欺凌(通过电子通信工具进行的欺凌)是一种相对较新的现象,尤其发生在青少年早期。由于网络欺凌可能对受害者的精神(和身体)健康产生严重影响,因此制定有效的循证干预措施来应对网络欺凌非常重要。“友好攻击”项目旨在开发所谓的虚拟互动场景(即数字游戏),以改变青少年与网络欺凌相关的行为模式。这些场景将在集思广益会议期间制定,与会者来自不同学科、不同背景,但专门从事网络欺凌领域。为了允许这些非技术人员指定应该开发的虚拟交互场景,我们开发了一种特定于领域的建模语言,允许他们以一种直观的、接近自然语言的方式来完成这些工作。本文以一种非正式的方式介绍这种语言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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