Edukasi Interaktif dan Aplikasi Media Komik Strip Vaksin COVID-19 Kepada Mahasiswa Sebagai Upaya Pemenuhan Cakupan Vaksinasi COVID-19 Tahap 3

A. Nasyanka, Janatun Na’imah, Diah Ratnasari
{"title":"Edukasi Interaktif dan Aplikasi Media Komik Strip Vaksin COVID-19 Kepada Mahasiswa Sebagai Upaya Pemenuhan Cakupan Vaksinasi COVID-19 Tahap 3","authors":"A. Nasyanka, Janatun Na’imah, Diah Ratnasari","doi":"10.26714/jsm.4.1.2021.29-37","DOIUrl":null,"url":null,"abstract":"Covid-19 is still a health problem for the past two years. Various prevention strategies have begun to be implemented in Indonesia in fighting the COVID-19 pandemic, namely from Work From Home (WFH), 3M's motto, and vaccination. Immunization coverage in Indonesia is still relatively small, which is below 50% until the second stage of vaccination. Therefore, an effort is needed to increase the coverage of COVID-19 vaccination in the third stage, which is targeting students. Students are the millennial generation who like creativity and get bored easily in learning something. This service activity aims to increase student knowledge about Covid-19 vaccination so as to increase vaccination coverage. The method used in this activity werw interactive education for 59 students from two different universities through zoom and distributing comic strip media related to three materials, including an introduction to the immune system, the covid-19 vaccine in Indonesia, and facts and hoaxes about the Covid-19 vaccine. The increase in knowledge was measured using a googleform questionnaire in the form of post-test and pre-test. The results of the activity was showed an increase in knowledge up to 70.82%. In addition, participants who have not vaccinated were willing to immunize after this activity with a percentage of 80%. The distribution of comic strip media was expected to help students remember the information and transmit it to the surrounding community groups.","PeriodicalId":178601,"journal":{"name":"Jurnal Surya Masyarakat","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Surya Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26714/jsm.4.1.2021.29-37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Covid-19 is still a health problem for the past two years. Various prevention strategies have begun to be implemented in Indonesia in fighting the COVID-19 pandemic, namely from Work From Home (WFH), 3M's motto, and vaccination. Immunization coverage in Indonesia is still relatively small, which is below 50% until the second stage of vaccination. Therefore, an effort is needed to increase the coverage of COVID-19 vaccination in the third stage, which is targeting students. Students are the millennial generation who like creativity and get bored easily in learning something. This service activity aims to increase student knowledge about Covid-19 vaccination so as to increase vaccination coverage. The method used in this activity werw interactive education for 59 students from two different universities through zoom and distributing comic strip media related to three materials, including an introduction to the immune system, the covid-19 vaccine in Indonesia, and facts and hoaxes about the Covid-19 vaccine. The increase in knowledge was measured using a googleform questionnaire in the form of post-test and pre-test. The results of the activity was showed an increase in knowledge up to 70.82%. In addition, participants who have not vaccinated were willing to immunize after this activity with a percentage of 80%. The distribution of comic strip media was expected to help students remember the information and transmit it to the surrounding community groups.
互动教育和媒体应用漫画带COVID-19给学生,作为实现COVID-19疫苗接种第三阶段的努力
过去两年,新冠肺炎仍是一个健康问题。为应对新冠肺炎大流行,印度尼西亚已开始实施各种预防战略,即3M的座右铭“在家工作”(WFH)和疫苗接种。印度尼西亚的免疫覆盖率仍然相对较小,在接种第二阶段之前低于50%。因此,需要在以学生为目标的第三阶段努力提高COVID-19疫苗接种的覆盖率。学生是千禧一代,他们喜欢创新,在学习中很容易感到无聊。这项服务活动旨在提高学生对Covid-19疫苗接种的认识,以提高疫苗接种覆盖率。本次活动采用的方法是对来自两所不同大学的59名学生进行互动教育,通过缩放和分发与三种材料相关的漫画媒体,包括免疫系统介绍,印度尼西亚的covid-19疫苗以及关于covid-19疫苗的事实和骗局。知识的增加是用一份谷歌表单问卷,以后测和前测的形式进行测量的。活动结果显示,学生的知识面提高了70.82%。此外,未接种疫苗的参与者在活动结束后愿意接种疫苗的比例为80%。漫画媒体的分发是为了帮助学生记住这些信息,并将其传递给周围的社区群体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信