Decision Trees as Sociotechnical Objects in Chatbot Design

Teresa Castle-Green, S. Reeves, J. Fischer, B. Koleva
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引用次数: 10

Abstract

Designers of dialogue-driven systems and 'conversational' agents like chatbots face huge complexities, both in the rich meanings of language and its sophisticated sequential organisation. To this end designers are starting to work out what it means to treat 'conversation' as a design material. But the elephant in the room is that for the most part, the key way of managing the complexities of chatbot design is the decision tree, or some variant of this. Yet decision trees have received little scrutiny as sociotechnical objects which both provide purchase for---but also simultaneously significantly restrict---design practice. CUI research needs to ramp up its concern for various assumptions built into chatbot design processes, and the various stakeholders which may be at play.
决策树作为聊天机器人设计中的社会技术对象
对话驱动系统和“对话”代理(如聊天机器人)的设计者面临着巨大的复杂性,无论是语言的丰富含义还是其复杂的顺序组织。为此,设计师们开始研究将“对话”作为一种设计材料意味着什么。但房间里的大象是,在大多数情况下,管理聊天机器人设计复杂性的关键方法是决策树,或者是它的一些变体。然而,决策树作为社会技术对象,既为设计实践提供购买,同时也显著限制了设计实践,很少受到审查。CUI研究需要加强对聊天机器人设计过程中的各种假设的关注,以及可能参与其中的各种利益相关者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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