A multi-layer architecture for semi-synchronous event-driven dialogue management

Antoine Raux, M. Eskénazi
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引用次数: 49

Abstract

We present a new architecture for spoken dialogue systems that explicitly separates the discrete, abstract representation used in the high-level dialogue manager and the continuous, real-time nature of real world events. We propose to use the concept of conversational floor as a means to synchronize the internal state of the dialogue manager with the real world. To act as the interface between these two layers, we introduce a new component, called the Interaction Manager. The proposed architecture was implemented as a new version of the Olympus framework, which can be used across different domains and modalities. We confirmed the practicality of the approach by porting Let's Go, an existing deployed dialogue system to the new architecture.
用于半同步事件驱动对话管理的多层体系结构
我们提出了一种新的口语对话系统架构,它明确地将高层对话管理器中使用的离散、抽象表示与现实世界事件的连续、实时性质分离开来。我们建议使用会话层的概念作为将对话管理器的内部状态与现实世界同步的一种手段。为了充当这两层之间的接口,我们引入了一个称为交互管理器的新组件。提出的体系结构是作为Olympus框架的新版本实现的,它可以跨不同的领域和模式使用。我们通过将Let’s Go(一个现有的已部署对话系统)移植到新架构中来确认该方法的实用性。
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