{"title":"Virtual Museum: Playful Visitor Experience in the Real and Virtual World","authors":"M. Pivec, Anika Kronberger","doi":"10.1109/VS-GAMES.2016.7590376","DOIUrl":null,"url":null,"abstract":"In this paper we present virtual museum as an extension to the real museum, and outline different possibilities of using technology based display of virtual content to create a unique and individual visitor experience. We look into innovation of virtual museum from the perspective of added value to the displayed content, and innovative interaction with the content. Based on examples three areas of creating a playful visitor experience are explored more in detail: apps and games for using at home or in classroom specifically addressing younger visitors, virtual tours allowing for non-physical field trips, and museum quests that are combining virtual and real world. In conclusions, further deployment possibilities of combining virtual and real for interactive and conversational visitor experience are also discussed.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
In this paper we present virtual museum as an extension to the real museum, and outline different possibilities of using technology based display of virtual content to create a unique and individual visitor experience. We look into innovation of virtual museum from the perspective of added value to the displayed content, and innovative interaction with the content. Based on examples three areas of creating a playful visitor experience are explored more in detail: apps and games for using at home or in classroom specifically addressing younger visitors, virtual tours allowing for non-physical field trips, and museum quests that are combining virtual and real world. In conclusions, further deployment possibilities of combining virtual and real for interactive and conversational visitor experience are also discussed.