Recursive propagation of correspondences with applications to the creation of virtual video

R. Radke, P. Ramadge, S. Kulkarni, T. Echigo, S. Iisaku
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引用次数: 6

Abstract

This paper is concerned with the efficient temporal propagation of correspondences between frames of two video sequences, an integral component of many video processing tasks. The main contribution is a framework for the recursive propagation of these correspondences. The propagation consists of a time update step and a measurement update step. The time update depends only on the dynamics of the rotating source cameras, while the measurement update can be tailored to any member of a general class of image correspondence algorithms. Using these results, the correspondence between points of each frame pair can be propagated and updated in a fraction of the time required to estimate correspondences anew at every frame. We discuss an application of the recursive correspondence propagation framework to the creation of virtual video. Previous virtual view algorithms have been used to generate synthetic video of a static scene, in which objects seem frozen in time. In contrast, the algorithms described here allow the creation of "true" virtual video, in the sense that the synthetic video evolves dynamically along with the scene. While virtual video is our motivating application, the recursive correspondence propagation framework applies to any two-camera video application in which correspondence is difficult and prohibitively time-consuming to estimate by processing frame pairs independently.
递归传播通信与应用程序的创建虚拟视频
本文关注的是两个视频序列帧之间对应关系的有效时间传播,这是许多视频处理任务的一个组成部分。其主要贡献是为这些通信的递归传播提供了一个框架。该传播由时间更新步骤和测量更新步骤组成。时间更新仅取决于旋转源相机的动态,而测量更新可以针对一般图像对应算法的任何成员进行定制。利用这些结果,每个帧对的点之间的对应关系可以在每帧重新估计对应关系所需的一小部分时间内传播和更新。讨论了递归通信传播框架在虚拟视频制作中的应用。以前的虚拟视图算法已经被用来生成静态场景的合成视频,在静态场景中,物体似乎在时间上凝固了。相比之下,这里描述的算法允许创建“真正的”虚拟视频,在合成视频随着场景动态发展的意义上。虽然虚拟视频是我们的激励应用,但递归通信传播框架适用于任何双摄像机视频应用,其中通过独立处理帧对来估计通信是困难的,并且非常耗时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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