Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences

Miguel Fernández-Dasí, Mario Montagud Climent, J. Paradells
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Abstract

The production and consumption of multimedia content is continuously increasing, and this particularly affects to immersive formats, like VR360 video. Even though significant advances have been witnessed with regard to the processing, delivery and consumption of interactive VR360 video, key challenges and research questions still need to be addressed to efficiently provide interactive multi-camera and multi-user VR360 video services over distributed and heterogeneous environments. This research work aims at providing novel and efficient contributions to overcome existing limitations in this topic. First, it will develop an end-to-end modular web-based VR360 video platform, including the measurement of Quality of Service (QoS) and activity metrics, to be used as a research testbed. Second, it will provide lightweight yet efficient viewport-aware video processing and delivery strategies to dynamically concentrate the video resolution on the user’s viewport, with a single stream and decoding process through the web browser. Third, it will propose innovative encoding, signaling and synchronization solutions to enable an effective support for multi-camera and multi-device VR360 services, in a synchronized manner and with the lowest latency possible. Fourth, it will explore how to effectively provide social viewing scenarios between remote users while watching the same or related VR360 videos, assisted with interactive and guiding techniques.
面向分布式、交互式多摄像头、多设备VR360视频体验
多媒体内容的生产和消费在不断增加,这尤其影响到沉浸式格式,如VR360视频。尽管交互式VR360视频的处理、传输和消费已经取得了重大进展,但要在分布式和异构环境下有效地提供交互式多摄像头和多用户VR360视频服务,仍然需要解决一些关键挑战和研究问题。本研究工作旨在提供新颖和有效的贡献,以克服该主题的现有局限性。首先,它将开发一个端到端的模块化基于web的VR360视频平台,包括服务质量(QoS)和活动指标的测量,作为研究测试平台。其次,它将提供轻量级但高效的视口感知视频处理和传输策略,以动态地将视频分辨率集中在用户的视口上,通过web浏览器进行单一流和解码过程。第三,提出创新的编码、信令和同步解决方案,以同步的方式和尽可能低的延迟,有效支持多摄像头和多设备VR360业务。第四,探索如何在远程用户观看相同或相关VR360视频时,在交互和引导技术的辅助下,有效地提供社交观看场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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