Gamification and Climate Change Activism: Beneficial or Detrimental?

Gianluca Sgueo
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引用次数: 1

Abstract

This paper investigates the use of “gamification” techniques in climate change activism. “Gamified Activism” may be described as the use of digital applications or websites designed for the purpose of raising awareness on climate-change related issues, asking for donations, and ultimately increasing engagement of citizens. This paper identifies a number of promises and challenges of gamified advocacy in climate change. On the one hand, gamification carries the promise of an easy path to engage citizens, and to foster creative collaboration for charitable causes. Through friendly and captivating designs and the use of digital platforms, gamified strategies may potentially enhance citizens’ support of climate change causes. On the other hand, gamification raises acute legal, societal and cultural challenges. The first and main one is concerned with technology. To exploit citizens’ engagement, gamification has to be deeply rooted in technology. Biases in availability may limit participation only to those with appropriate technologies, while leaving those without access on the outside – a problem that scholars describe in terms of “digital divide”. A second risk of the use of gamification in climate change activism concerns its perception from the public. Gamification strategies are premised on the idea that games embody great potential in capturing citizens’ attention and stimulating their interest with rewards. There may be claims, however, that gamification actually discourages people from participating. This is especially true in cases where participants in gamified processes develop the sense that the process itself was aimed at manipulating their conduct. A third – related – issue concerns the extreme variation of the public that engages in gamified initiatives by Climate Change activists. In many cases “hard-core participants” become extraordinary experts and therefore dominate participation on gamified apps/websites, discouraging occasional participants.
游戏化与气候变化行动主义:有益还是有害?
本文调查了“游戏化”技术在气候变化行动主义中的应用。“游戏化行动主义”可以被描述为使用数字应用程序或网站,旨在提高人们对气候变化相关问题的认识,寻求捐赠,最终增加公民的参与度。本文确定了游戏化倡导在气候变化方面的一些承诺和挑战。一方面,游戏化带来了一条吸引公民参与的捷径,并促进了慈善事业的创造性合作。通过友好而迷人的设计和数字平台的使用,游戏化策略可能会增强公民对气候变化事业的支持。另一方面,游戏化也带来了严峻的法律、社会和文化挑战。第一个也是最主要的问题与技术有关。为了利用公民的参与,游戏化必须深深植根于技术。可获得性方面的偏见可能会将参与限制在那些拥有适当技术的人身上,而将那些无法获得技术的人留在外面——学者们将这个问题描述为“数字鸿沟”。在气候变化行动中使用游戏化的第二个风险涉及公众对其的看法。游戏化策略的前提是,游戏在吸引公民的注意力和通过奖励激发他们的兴趣方面具有巨大的潜力。然而,可能有人认为,游戏化实际上阻碍了人们的参与。当参与游戏化过程的参与者产生一种感觉,即过程本身旨在操纵他们的行为时,情况尤其如此。第三个相关的问题涉及公众参与气候变化活动家的游戏化倡议的极端变化。在许多情况下,“硬核参与者”会成为杰出的专家,从而主导游戏化应用/网站的参与,让偶尔的参与者望而却步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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