PERFORMANCE CAPTURING PENCHAK SILAT MOVEMENT AS A REFERENCE STUDY FOR CONTENT CREATORS

H. Sasongko
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Abstract

Content creators like flmmakers, comic artists, designers or animators, are always wanted to be inspired. Some researched have found that a theme that will never be dried out to explore is the theme about culture. The beauty but deadly characteristic of Penchak Silat could be one of Indonesian unique cultural wealth with great potential as a source for any creative content. But animating or mimicking the movement of Penchak Silat is not an easy task for animators or any content creators, it requires deeper on both pieces of knowledge of motion and self-defense itself, which sometimes can only be understood by someone who spent their life trained in this martial art. This paper method is a documented experiment of using motion capture as a quantitative tool which complements the often qualitative approaches of user observations to study captured movements of Penchak Silat in the form of digital data. In this research a real Penchak Silat practitioner were set of tasks to performed jurus or Penchak Silat codifed movements. The motions of the research subjects were captured by a set of simple motion capture device with four PlayStation cameras. The data recorded through the motion capture system were translated into a rigged 3D model. Conclusions were drawn on the potential use of motion capture tool that can gain beneft to any content creator, based on the accuracy of the body mechanics and complexity of Penchak Silat movements that’s been recorded. Another goal is to provide a ready to use reference for animators, enabling them to bring easier and more effective workflows in animation production.
性能捕捉笔尖silat运动作为内容创作者的参考研究
电影制作人、漫画艺术家、设计师或动画师等内容创作者总是希望获得灵感。一些研究发现,一个永远不会枯竭的主题是文化的主题。Penchak Silat美丽但致命的特点可能是印度尼西亚独特的文化财富之一,具有巨大的潜力,可以作为任何创意内容的来源。但是对于动画师或任何内容创作者来说,动画或模仿Penchak Silat的动作并不是一件容易的事情,它需要对动作和自卫本身的知识有更深的了解,有时只有在这种武术中训练了一辈子的人才能理解。本文方法是一个使用动作捕捉作为定量工具的记录实验,它补充了用户观察的定性方法,以数字数据的形式研究捕获的Penchak Silat的动作。在这项研究中,一个真正的彭察西拉实践者被设置了执行jurus或彭察西拉编撰动作的任务。研究对象的动作被一套带有四个PlayStation摄像机的简单动作捕捉设备捕捉到。通过动作捕捉系统记录的数据被转换成一个操纵的3D模型。基于记录的Penchak Silat动作的准确性和复杂性,我们得出了关于动作捕捉工具的潜在用途的结论,该工具可以为任何内容创作者带来好处。另一个目标是为动画师提供一个现成的参考,使他们能够在动画制作中带来更容易和更有效的工作流程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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