High-resolution animation of next-generation dynamics

Aykut Zongur, F. Talu
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Abstract

The try- and take- the clothes- on virtual surfaces is a long-continuing journey including many processes in itself. This continuum starts from the new generation of surfaces up to the last end of the tailor-fitting for an animation. We initiated the long-running design by seaming up of the inter-seams betwixt the pieces and proceeding with combining out the figures with these parts, and make the finalé with an unprecedent outfitting ability, respectively. We recreated and animated our models for having an up-front superiority over the other on-shelf rivals wherefore this directly originates from the unmatched realism by ours. It's highly-refined in realism terms and also in the context of recent-fineness perspectives, it's recently at the highest-standards with the chain of proposed-technics we offer. We've qualified our workflow-scheme providing much more realistic results that have ever been presented in one design & simulation system until now.
下一代动态的高分辨率动画
在虚拟表面上试穿衣服是一个长期持续的过程,其中包括许多过程。这个连续体从新一代的表面开始,一直到为动画量身定制的最后结束。我们开始了长时间的设计,将零件之间的接缝缝合起来,然后将这些零件组合出来,并分别以前所未有的装配能力制作出最终的成品。我们重新创建并动画了我们的模型,使其比其他货架上的竞争对手具有前瞻性优势,因此这直接源于我们无与伦比的现实主义。它在现实主义方面非常精致,而且在最近的精细视角背景下,它最近在我们提供的建议技术链中达到了最高标准。我们已经对我们的工作流程方案进行了认证,提供了迄今为止在一个设计和仿真系统中呈现的更加逼真的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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