A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment

C. S. Mon, Kian Meng Yap, Azlina Ahmad
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引用次数: 6

Abstract

Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.
视觉障碍者在寓教于乐中嗅觉、触觉和听觉应用需求的初步研究
寓教于乐是一种既能提供信息又能娱乐的娱乐活动。它已被教师和学习者在学习过程中广泛接受。最近,虚拟娱乐教育已经成为教育年轻一代的流行方式之一,因为它提供了一种互动和有趣的方式来学习新事物。然而,由于视障人士没有视力的特权,因此在使用虚拟应用程序对视障人士进行教育时存在局限性。由于视障人士只能听到视频或应用程序的声音,他们很容易分心,因此很难开发出具有吸引力的教育娱乐应用程序。因此,视障学习者对寓教于乐应用的使用率非常低。因此,本研究研究了视障用户在虚拟教育娱乐环境下的嗅觉、触觉和音频3D应用需求。初步研究是通过提供物体的实际形状,对视障人士进行的。研究结果表明,用户对寓教于乐应用利用不足的主要原因是寓教于乐应用中涉及的视觉内容过多以及交互性不足。大多数参与者同意,如果应用程序与触觉和嗅觉功能结合在一起,音频增强的教育娱乐应用程序将更具吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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