MHealth Games as Rewards: Incentive or Distraction?

K. Gary, R. Stoll, Pooja Rallabhandi, M. Patwardhan, Derek B. Hamel, Ashish Amresh, A. Pina, Kevin Cleary, Z. Quezado
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引用次数: 3

Abstract

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.
移动健康游戏:激励还是分散注意力?
游戏可以用于传递临床协议,或者作为协议任务的激励。我们专注于为患有慢性疾病的儿科患者提供移动健康应用程序中的严肃游戏,以激励他们改变行为。根据患者对临床协议的遵守程度,他们可以获得增强游戏玩法的奖励。游戏作为奖励可以防止疲劳,并保持患者的参与度,因为当患者患有慢性疾病时,移动健康应用程序会被频繁使用。然而,我们的经验表明,鼓励用户粘性的游戏和分散患者注意力的游戏之间存在细微差别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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