Training in Requirements by Collaboration: Branching Stories in Second Life

K. Vega, H. Fuks, G. Carvalho
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引用次数: 18

Abstract

Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee’s choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.
通过协作培训需求:第二人生中的分支故事
通过玩来训练被认为是一种有效的学习策略。培训游戏结合了教育和技术技术,帮助学习者以实用和互动的方式参与、合作和学习。协作是软件需求引出所固有的,它涉及客户、用户和开发人员,以实现总体目标。在本文中,提出了一个名为TREG的游戏,它模拟了软件需求研讨会中的各种活动。学员与非玩家角色互动,根据学员的选择,游戏重现一个特定的场景。游戏中的社交模拟是基于分支故事类型。每个分支节点都使用基于场景的模板进行描述。这款游戏的原型是在“第二人生”(Second Life)中创建的,这是一个虚拟世界,可以创造一种沉浸式的协作教育体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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