Sense of Presence in a Virtual Reality Fashion Show 360° Video

Y. Suryani, M. A. Ayu, M. Wahyuni
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引用次数: 1

Abstract

Despite the increasing number of virtual reality (VR) adoption in varying industries including luxury brands, lack of study conducted to discuss the sense of presence in VR fashion show. This phenomenological research investigates audience's sense of presence in experiencing Dior fashion show 360°VR video. Riches' factors affecting sense of presence is used as a guideline to discuss the sense of presence. In-depth interview and observation were conducted to six participants representing young workers in fashion industry and fashion enthusiasts working on other industry. The data analysis yields eight main points: 1) The absence of music beat reducing the vibe of the event; 2) The actions of other audiences recall narrative of similar real events; 3) No interaction with the avatar leading to the feeling of being unrecognized; 4) Curiosity about the embodiment; 5) Limitation to see the detail of the clothes despite the closer look; 6) Dizziness experienced by minority; 7) Huge logo patched to cover the stitch line; 8) The compatibility of environment temperature. Findings from this qualitative research may be useful for fashion designer, brands, show organizer, and sponsor to figure out the potential usability of VR fashion show. Furthermore, these findings can be used as a reference for suitable VR implementation for fashion show and as indicator to improve VR fashion show.
虚拟现实时尚秀360°视频中的存在感
尽管包括奢侈品牌在内的不同行业越来越多地采用虚拟现实(VR),但缺乏对VR时装秀的存在感进行讨论的研究。本次现象学研究考察了观众在体验迪奥时装秀360°VR视频时的存在感。本文以rich的存在感影响因素为指导来讨论存在感。对6位代表年轻时尚工作者和从事其他行业的时尚爱好者进行了深度访谈和观察。数据分析得出八个主要观点:1)音乐节拍的缺失降低了活动的氛围;2)其他观众的行为唤起了类似真实事件的叙事;3)与角色没有互动,导致玩家感觉自己没有被认出;4)对化身的好奇;5)即使近距离观察,也无法看到衣服的细节;6)少数民族眩晕;7)巨大的标志补丁覆盖针线;8)环境温度的兼容性。这一定性研究的结果可能对时装设计师、品牌、时装秀组织者和赞助商有用,以找出VR时装秀的潜在可用性。进一步,这些发现可以作为合适的VR在时装表演中实施的参考,并作为改进VR时装表演的指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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